Showing posts with label Game for Nintendo. Show all posts
Showing posts with label Game for Nintendo. Show all posts

Sunday, April 13, 2014

SUPER MARIO 3D LAND
SUPER MARIO 3D LAND for Nintendo 3DS- Nintendo has dug themselves quite a hole with the 3DS. There’s the literal hole, which goes about a billion dollars deep and is also known as a “record financial loss,” and then there’s the figurative hole, which is the fact that video game retailers have more dust on their 3DS shelves than must-have titles. It would take a serious jump for Nintendo to finally clear that hole, some magnificent leap from a bad dude for whom even the most gaping chasm is a simple matter of finding a leaf. Fortunately, Mario brought one. This isn’t the first time Mario has proven a console’s potential. This isn’t the first time he’s made every other game on a system seem like it wasn’t even trying. This isn’t the first spectacular Mario game, but given the circumstances, it does feel special. 

Super Mario 3D Land isn’t the best Mario game of all-time, but I’ve got a flower and three mushrooms that say it’s pretty damn close. The first major 3DS game developed by Nintendo that isn’t a remake of a game from the last millennium, Super Mario 3D Land is an incredible release if only for the design expertise it displays...and seemingly without effort. From the moment he steps into the screen, it’s as if Mario walks with a swagger, like he’s telling the rest of the industry... “Hey, look...an amazing 3DS game. You uh, you guys couldn’t do this on your own?” That quality can be attributed to a lot of things, but its masterful game design is the foundation. There’s not much here you haven’t seen before this isn’t as inventive as the Galaxy games, for example. 

But the genius of Super Mario 3D Land is its balance and how it incorporates nearly three decades of the plumber’s evolution into a single experience...delightfully familiar, yet viewed from a whole new perspective. There is, of course, a literal component to that new perspective. 3D Land uses stereoscopic 3D graphics, but it uses the effect more completely than we’ve ever seen in a 3DS release. 3D Land is designed to be played in 3D, so there’s actually a degree of precision gained when you turn up the slider. Whether you’re jumping, stomping or Tanooki-ing, having that visual depth is a key component of 3D Land’s gameplay. But that new perspective has to do with more than just the 3D effect. There’s an interesting rhythm to 3D Land. One level is open, bringing to mind Mario 64, while the next is a more linear experience, almost 2D in its feel. Meanwhile, you find items from Mario 3 scattered across levels inspired by Mario Galaxy. 3D Land manages to be a comprehensive Super Mario experience without ever feeling stale. It’s still clever. And perhaps that’s the game’s greatest achievement.hOf course, with a game this good, achievements are abound. 

In addition to its masterful design and system-justifying use of 3D, the game also impresses from a technical perspective. 3D Land is the best-looking 3DS game to date. The colors just pop off the screen, the beneficiaries of crisp textures and some really impressive effects. Throw in even the slightest details, like the dandelion seeds that drift into the air as Mario walks by, and you have the kind of super-polished, console-quality exclusive the 3DS has been sorely missing. As well as the best Nintendo game in a long time. Super Mario 3D Land is a very special game, perhaps the first Super Mario title to transcend categorization as 2D or 3D and capture the essence of the entire series. It doesn’t reach the heights of the Galaxy games, but you’ll be floored by its attention to detail. You’ll love its fan service. You’ll adore its blend of old and new, and as always, almost helplessly...you’ll smile with the plumber.
SUPER MARIO BROS 2
SUPER MARIO BROS. 2 for Nintendo 3DS - Well, it’s finally happened. After 27 years of exhibiting a degree of consumerism so rampant, he’d literally spend his entire savings as soon as he earned 100 coins...the Mushroom Kingdom’s potbellied paragon of platforming has finally learned a lesson about financial responsibility. A coin saved is freaking 20,000 earned in New Super Mario Bros. 2 for the Nintendo 3DS. Evidently, the Mushroom Kingdom has discovered capitalism. Released to the 3DS just a few weeks ago, New Super Mario Bros. 2 is addition be damned the third New Super Mario Bros. release, following up 2009’s New Super Mario Bros. Wii and the original DS release from 2006. Frankly, to say there’s much difference between them would be untrue they’re all built from the same timeless gameplay. But in a relative sense, this one does feel distinct among the three. 


In fact, it might be one of the most distinct 2D Mario games ever. Now, why is that? Well, it has less to do with the gameplay than how players are encouraged to approach it. New Super Mario Bros. 2 is the same kind of creative, precise platformer you’re expecting...but you might find yourself playing it a little differently than you played Mario’s prior games. Slower, maybe more deliberate...certainly greedier. And that’s because New Super Mario Bros. 2 is all about the coins. And yes, they’ve always played a huge role in Super Mario games...but never to this degree. The game is really designed for maximum looting. You can collect hundreds and hundreds, even thousands of coins in a single level. And the game makes sure your total is always prominently displayed on the map. What this does is change the traditional left-to-right focus of the gameplay. Mario is concerned not only with reaching the flagpole, as usual...but with filling his wallet, as well. Old strategies you’ve relied on for decades get tweaked a little when you see a string of precious coins just out of reach. 


Mario basically becomes Golem. Only fatter. And with a mustache. To go along with his newfound greed, Mario naturally finds some new flora to suit the occasion. The shiny Coin Flower turns Mario into Midas everything he touches turns into shimmering gold. So in the same way Super Mario World fundamentally changed things by giving Mario a dinosaur to ride, New Super Mario Bros. 2 also adds an interesting new element to that time-honored, razor-sharp platforming. But of course, the primary difference is that...while coin hunting is built into the design, it’s not to the extent that Yoshi was. And that’s where the game falters a little. It has this interesting focus on coins, it even brings back the Raccoon Leaf...but the design never really exploits those concepts as much as it could. 


I really think these things could’ve been taken further, but like New Super Mario Bros. Wii, this one also plays it safe. But you know, when the game is this good, it’s tough to complain. New Super Mario Bros. 2 isn’t the technical showpiece or platforming-defining release Super Mario 3D Land was, but it doesn’t need to be. It’s incredible how sharp it controls, how fun its levels are...how 30 years later, Mario is still the platforming champion. Only this time, he’s not afraid to wear the gold.
Subscribe to RSS Feed Follow me on Twitter!